MinecraftEdu is a school-ready remix of the original smash hit game Minecraft. Minecraft Education Edition - Bring Minecraft to the Classroom! We provide discounted Minecraft licenses to educational institutions, a custom edition of the game with features designed especially for classroom use, and a hosting service to let users connect and play together.
What is MinecraftEdu
Designed for Schools
Made by teachers for teachers, fine-tuned for the classroom.
Up to 50% off Full Price
Qualifying educational institutions receive significant discounts.
Flexible & Powerful, Yet Simple
Countless activities you can host yourself or in the cloud.
Welcome back from Summer Break! Kicking off this school year we are featuring our first European educator, André Chercka from Denmark. André is another of our early adopters to using MinecraftEdu in the classroom. André has used MinecraftEdu for multiple topics, including collaborative urban planning, sustainability, and collaborative building projects that include primary research. We look forward to seeing what kind of new and exciting projects that André is working on with his students, and we are proud to feature him this month.
Hi! I’m André and I teach at Glostrup Albertslund Produktionshøjskole. Here students engage in a workshop based setting with a competence based approach to learning. My workshop is The Gameworkshop, and here students get to develop skill sets around playing, making and communicating about games. I have a background as a teacher in danish elementary school and it was here I began tinkering with games in my maths lessons. Actually, my first attempts with game based learning(GBL) were with Battlefield 2!
At the moment I don’t teach in a specific subject, as our work is purely project based. We have two tracks which we work on: One where students work on individual projects, and the other where we work on a common project. Our core production at The Gameworkshop is to develop game content for education and to serve as a testbed for different game based projects. Our approach can be summed up in the words “Play, Make, Share”.
Playing is where the tinkering, experimentation and collaborative energy cause new ideas, knowledge and relations to emerge. Making is the process of giving structure to these discoveries and forming into relevant concepts. And sharing is where the production is presented in its intended context.
Through the last few years we have seen that students are highly competent in many areas and still have their curiosity intact. For many this has been kindled by their passion for games - mainly computer games. We seek to take all their experience and knowledge from games and use this as a springboard into developing new competencies. This last year, for example, I have had three students learn programming by themselves - two did this using Computercraft.